Spine Preview
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Animation preview

From Cut / Merge, or multi-select PNGs.

Drop frame PNGs (multi-select)

One PNG · frames left→right, top→bottom.

Drop spritesheet PNG

Cols
Rows
Cell W
Cell H
Off X
Off Y
Gap X
Gap Y
Max
Playback
FPS

—

View

Load frames from Cut or Merge.

How to use

Animation Preview plays 2D sprite animations from a PNG sequence or a single spritesheet grid. Test timing before importing into Unity, Godot, Cocos, or custom engines — no install required.

PNG sequence mode

  1. Select PNG sequence (default).
  2. Drop multiple frame PNGs, or use Open Animate from Cut / Merge.
  3. Frames load in sorted filename order. Set FPS and Loop.
  4. Use Play/Pause and ◀ ▶ to step through frames.

Spritesheet mode

  1. Select Spritesheet and upload one PNG grid (left→right, top→bottom).
  2. Enter Cols and Rows. Enable Auto cell size or set Cell W/H manually.
  3. Set Gap X/Y — use 2 for Spine Preview exports.
  4. Adjust Off X/Y and Max if needed. Click Apply grid & preview.

Typical workflows

  • Spine → Preview → Animate: export spritesheet, upload here with matching cols/rows/gap.
  • Cut → Animate: cut a sheet, click Open Animate for instant playback.

FAQ

Frames jitter during playback?
Match gap and cell size to source. Use origin-aligned Spine spritesheet export.
Auto-load from another tool?
Use Open Animate on Cut or Merge — data passes via session storage.
What FPS to use?
12 for classic 2D, 24 for smooth motion, or match your Spine export FPS.

Preview · Cut · Merge · Metadata

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